Nov 4, 2011

Nadirim, The Stronghold In a Browser

Okay, it's not a game from The Stronghold franchise. But looking at this game's graphic reminds me to that time where two sultans are fighting for land and glory. Yes, the soul of this game is a world in ancient Arabian world. The names used in the game by the NPCs and the quests have some Arabic flavor, even though it’s not surely an Arabic words (but who cares, right?).

Nadirim is a kind of unique web browser game. While other games trying to put RTS or pure RPG in their gameplay, Nadirim is instead using Turn-Based Strategy in their fighting scene. Well, it still has some quests to fulfill in order to level up, just like an ordinary RPG. But it’s all different in fighting. When you fight, you will see an arena with you and your enemy (monsters, NPCs, etc.) inside it. There are hexagonal tiles between and around you and your enemy. You will have to step up to any possible direction or stand on your position, and then launch your attack. There are a bar in the bottom left of your browser. If you wanna skip the step turn, just click the other pictures and it automatically passes the step turn. You can choose wether to launch an attack or heal yourself with healing items. Your attack has a range, so stepping to the right tile can give you enough range to launch your attack and also defend yourself from enemy’s attack. Your enemy can also do the same, so better to careful in your step. If you wanna simply end your turn, just click the button in the bottom left for end your turn.



Nadirim has RPG style on it as well. In the first, you have to choose one of three classes and the gender of your character. The classes are: Rouge, Warrior, and Sage. The Rouge has assassin look, with their katara and deadly and tricky attacks. The Warrior class took an image of Ottoman warrior in Crusade War. With their Battle cry, everything can be different in a fight. The Sage has it ability based on magic and alchemist art. Their spells and poisons can reach quite long range. If you like long-range battle, it’s a good choice to use.

That’s all about the pros. The cons? Of course there are some of them. It needs some times to load. It means it’s a heavy game. It’s worthy, though. The game has good 3D effect, so it’s equal. Each character has 100 energy points that will runs off each time you do a quest or battles. It feels like constrain the character’s movement, and I’m sure there are some people that hate that. The old style in quest windows and also in the menu bar is sometime feels dragging my game spirit back off — okay, it’s subjective.

And that’s all I can say about this game. If you like the “1001 night” world, then you’ll not care about this game’s contra. So then, enjoy your game everyone! And don’t forget to share it with me. See you again!

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