Nov 16, 2011

Mystic Card: When Traditional Meets Modern


Mystic Card is a card game that inspired from Korean traditional card game known as Go-Stop with fantasy theme. Instead using those old Hanafuda cards, Mystic Card using a series of fantasy characters as the picture in the card. The objective of this game is to try to get 7 points first. Whoever get 7 points can have an advantage to choose either to o an attack to the opponent or to do Instant Win.

It seems it's difficult in the fist time, but when you get used to it, it will fell easy. You just have to play your card to get a pair with a card in the center. If you get a pair and then when the next draw the card makes another pair, the other will be yours. Honestly, I don't read the tutorial well. I just clicking those cards in the tutorial pop-up window. The best way to learn a game is to jump straight to the game it self, get lose, and learn it. So, after finishing the Basic tutorial, I start my journey and get my three strike losses! It'a a little bit sucks, but then I battle with AI and get some strike wins. When you lose, some of the money (not real money, of course) will be taken by your opponent, and vice versa. More winning means more money.

And this is the basic tutorial, Pals!

And here is the way you can get the points. I suggest to take Instant Win as soon as you get 7 points or more. In that way, you'll get fast money and don't have to suffer counter attack when you trying to attack.

Remember this, pal! It's from the advance tutorial.

There's no card or pack selection here. You don't have to arrange your deck to play. And when you try to play it, it will get you addicted in no time. The artworks are not too special, but they're enough to make me enjoy the game.

Me battle with an AI. And I win!

Oh, almost forgot this. It's a social game, so you need a Facebook account to play this. And here is the link. Enjoy your game ;-)

P.S: AI is so easy to handle.Make sure to drain their money and get as much as experience from them before fight a real player.

It's a Dragon Age!


Welcome to the Dragon Age! I've just tried this game. And my opinion is... well, it's quite average. In the first time I expect a stunning animation and maps and battles and more. But it turns into some average opening. All players start their journey in some place called Sanctum City, where you have to finish some easy quests and level up faster. It's as fast as you just need about 10 minutes to reach level 5. It actually a MMORTS game, but when I do one of the quests, I saw this. 

Yes, I know this! It's a card game..... is it?

If you familiar with card game, then you'll recognize this interface as a card game interface. But it's not quite true.It's still Dragon Age, and it looks this is the battle scene. I expect to see a moving unit that battle each other, but, well, this fighting style is OK. I like card game, so I enjoyed this.

The story starts in a medieval-like world where the player starts to gain a title and land from the king. After you get a land, you need to defend yourself and make your people wealth (yeah, I know. What can you expect from MMORTS anyway?) And just like in some other MMORTS, you need to assign some heroes as your army's leader. You can increase your heroes status, too. 

It's my first hero!

And how about the land? Just look this picture and tell it yourself.
It reminds me a little to Evony
Well, I have to admit it's more better than Evony. And another thing that makes me like this game is, of course, the art that looks splendid. 

It's cute!

It's still beta version, so I understand when it feels slow and uneasy to login. It't a promising game.If you want to try it, please go visit this link. Enjoy your game!



Atlantica Goes To Facebook?

Be joy all my fellow gamers! For who to know about Atlantica Online but can't play it because it need client, then it's a great news for you (include me also)! I just get this news from this great site about this news. It seems migration to social media like Facebook is a new trend for game developers. Well, you can't blame them because they just trying to get some of your money while giving you the pleasure. It's worth I think. Look at those Zynga's game. It's all free, but in the same time they still can get a really huge amount of dollars by selling some special items to help the players to accelerate their game.

The era of all those clients and console game seems almost over. It's time to retreat to social media and web-based games! Yeah, that's it! Why you need to troubling your promising costumers with all those client programs and CDs when you can just give them what they want immediately?

I wonder when I can play Ragnarok in Facebook to. Hopefully soon.


Nov 4, 2011

Nadirim, The Stronghold In a Browser

Okay, it's not a game from The Stronghold franchise. But looking at this game's graphic reminds me to that time where two sultans are fighting for land and glory. Yes, the soul of this game is a world in ancient Arabian world. The names used in the game by the NPCs and the quests have some Arabic flavor, even though it’s not surely an Arabic words (but who cares, right?).

Nadirim is a kind of unique web browser game. While other games trying to put RTS or pure RPG in their gameplay, Nadirim is instead using Turn-Based Strategy in their fighting scene. Well, it still has some quests to fulfill in order to level up, just like an ordinary RPG. But it’s all different in fighting. When you fight, you will see an arena with you and your enemy (monsters, NPCs, etc.) inside it. There are hexagonal tiles between and around you and your enemy. You will have to step up to any possible direction or stand on your position, and then launch your attack. There are a bar in the bottom left of your browser. If you wanna skip the step turn, just click the other pictures and it automatically passes the step turn. You can choose wether to launch an attack or heal yourself with healing items. Your attack has a range, so stepping to the right tile can give you enough range to launch your attack and also defend yourself from enemy’s attack. Your enemy can also do the same, so better to careful in your step. If you wanna simply end your turn, just click the button in the bottom left for end your turn.



Nadirim has RPG style on it as well. In the first, you have to choose one of three classes and the gender of your character. The classes are: Rouge, Warrior, and Sage. The Rouge has assassin look, with their katara and deadly and tricky attacks. The Warrior class took an image of Ottoman warrior in Crusade War. With their Battle cry, everything can be different in a fight. The Sage has it ability based on magic and alchemist art. Their spells and poisons can reach quite long range. If you like long-range battle, it’s a good choice to use.

That’s all about the pros. The cons? Of course there are some of them. It needs some times to load. It means it’s a heavy game. It’s worthy, though. The game has good 3D effect, so it’s equal. Each character has 100 energy points that will runs off each time you do a quest or battles. It feels like constrain the character’s movement, and I’m sure there are some people that hate that. The old style in quest windows and also in the menu bar is sometime feels dragging my game spirit back off — okay, it’s subjective.

And that’s all I can say about this game. If you like the “1001 night” world, then you’ll not care about this game’s contra. So then, enjoy your game everyone! And don’t forget to share it with me. See you again!